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Photo by Lukas Hartmann from Pexels
Everyday, millions of people rely on public transportation to get around the city. South Korea’s metropolitan subway system is one of the most widely used, accessible and convenient railway transport system in the world. Mobile applications have been developed to further aid people’s experience with their daily commute. For example, people can check in advance arrival times and plan for travel routes optimized for time and distance. For this project, I focused on improving the holistic experience of the commute, beyond departure and arrival. How can we improve the transit user experience and make the whole experience delightful and more convenient for people?
The goal of this project is to understand the pain points of riders of public transportation systems and design for their experience.
To get an idea of what experience to design for, I first needed to understand what challenges people face when using current transporation systems. To do this, I interviewed five commuters in the Seoul Metropolitan area who have extensive experience using the public transit system. Some example questions I asked included:
Based on collected information from interviews and observations, I generated two user personas as below.
In addition to the personas, I also created user journey map to better understand and empathize and synthesize the observations. This journey map graphically represents each touchpoints' feelings, thoughts and opportunities for public transportation user.
After talking to people in the potential target population, I discovered many interesting findings that can be translated into design insights. I summarized these findings below.
I quickly sketched these insights in a storyboard, which is a great method for portraying the problem context and narrative of the expected user experience for the proposed solution. My storyboards focused on two experiences: car-searching and seat-finding.
During rush hour, people have very little insight into which subway cars are full or less crowded. To find a car with less crowdedness, people need to scan each of the sections really quickly as the subway is entering. Some tend to run to the less crowded section for more comfort. Instead, an application which shows users crowdedness on each subway cars could potentially provide riders more convenience during transit.
It is the operator's responsibility to keep everyone safely boarded. Often times, people get stuck between the closing door and accidents can happen. To prevent this accident from happening, subway operators will repeatedly announce safety warnings to people and suggest that they board on a less crowded car. However, operators have no information about which cars are full or vacant. An application that shows the occupancy level in each car can support the operator's job of reallocating people to vacant cars..
Seats in subway cars are a scarce resource, and riders need to find empty seats by looking around all the subway cars. They might even stand in front of the seated person, waiting for them to leave their seats. However, unless the person waiting to be seated asks the seated person which station they are getting off, there is no idea how much waiting time will there be. A mobile app that enables riders to reserve seats in advance will provide a huge convenience in their transit experience.
By having a seat booking application, people can reserve their seat in advance and simply walk to the subway car. This can be especially convenient for people with injuries or physical challenges. Through installed weight sensors on each seat, the app can detect which seats are currently vacant and guide riders to the empty seat. It can also predict which seats will be vacant depending on which station the rider will arrive at.
Given the convenience of South Korea’s metropolitan subway system, I was initially doubtful about discovering any improvements to be made right away. After interviewing several people on the subway, however, I discovered that there is never an end to what people would consider an optimal experience. For example, the current mobile app experience only focuses on helping people move from destination A to B, equivalent to that of Google Maps. Most of my informants, who became tired during their commute time, wished to secure a seat or at least be able to breathe more comfortably. Thus I envisioned new features to check for less crowded cars and available seats.
This project taught me to feel more comfortable approaching and talking to complete strangers and keep them engaged in the topics discussed throughout the interview. By asking key questions, listening to people’s comments, I was able to identify key areas for improvement. Personas, journey map and storyboards allowed me to synthesize and crystallize this information in ways that make it easier to distill design insights.